Add new creatures to Heroes 5
New creatures can now be added to Heroes 5 Tribes of the East, beyond the usual 180 official creatures!
Download and install the New Creatures Framework, and make your choice among the multiple creatures below. The framework itself does not contain new creatures, it is only the core platform, that guarantees no (or minimal) conflict between NCF-compatible mods, whether you use one or a hundred.
Download the Framework (3.76 Mb)
Last update: v1.1 on 23rd january 08
You are welcome to give your feedback and ask questions about the framework.
Playing with new creatures
Install the framework
- Copy the contents of this archive in your ToE installation folder. This will add 3 files:
- bin/H5_Game.NCF.exe (the new executable to launch the game)
- UserMODs/NCF__Core.h5u
- UserMODs/NCF__DefaultStats.h5u (optional)
- Install at least one NCF-compatible creature mod (see the list below)
- Launch ToE through the new executable (H5_Game.NCF.exe)
Enjoy! The new creatures will be able to appear as random monsters if such stacks have been placed on the map. Or you can use a map where the mapmaker specifically placed them.
Safety caution: as always when using a .exe file, make sure you downloaded the framework from a trusted source. The modified .exe here is based on the european edition 3.0 (ToE) H5_Game.exe executable, in which only a few bytes have been modified.
Note: NCF__DefaultStats.h5u adds (experimental) support for necromancy (for example raising undead creatures from new creatures) and blood rage if necessary. It is kept separate from the core, because it prevents from using AI-tweaking or some balancing mods: remove it if you have any conflict with one of those.
Available creatures list
Reserved slots (work in progress)
- 194-199: Efreets, Manticore upgrades, Wisp - by Szeridan
- 204-207: Elementals Upgrades - by Samigina
- 208: Twilight Dragon - by Orfinn
- 217: Dragon Slayer - by Fiur
- 220: Creature_Dendroid - by Psatkha
- 221: Creature_Dendroid_Guardian - by Psatkha
- 222: Creature_Dendroid_Soldier - by Psatkha
- 223: Creature_Devaster - by Psatkha
- 224: Creature_Maradeur - by Psatkha
- 225: Creature_Vopar - by Psatkha
- 226: Creature_Schismatic - by Psatkha
- 227: Creature_Chastener - by Psatkha
- 228: Creature_Robber - by Psatkha
- 229: Creature_Guerrier - by Psatkha
- 230: Creature_Hermit - by Psatkha
- 231: Creature_Inquisitor - by Psatkha
- 232: Creature_Armatier - by Psatkha
- 233: Creature_Gremlin_Arsonist - by Psatkha
- 234: Creature_Malachite_Gargoyle - by Psatkha
- 235: Creature_Nunkuga - by Psatkha
- 236: Creature_Komthur - by Psatkha
- 237: Creature_Executor - by Psatkha
- 238: Creature_Kurgog - by Psatkha
- 239: Creature_Kikimora - by Psatkha
- 240-249: by Psatkha
- 250-272: Tales of Karador
- 277: Rust Dragon - by WarLore
- 284: Dragon Knight - by Radar
- 288-290: Shaman, Animist, Goblin Sorcerer - by Nelgirith
- 291-293: by Cepheus
- 294-296: Mummy upgrades - by Nelgirith
- 297: Azure Dragon - by Wulfstan8182
- 298: Werewolf - by Daystar
- 299-301: Crusaders - by 2ndHero
- 302: Illusionist - by Radar
- 303: Elven Cavalry - by Radar
- 305: Catapult - by Softmama
- 306: ? - by Softmama
- 307: ? - by Shadow of Death
- 308-310: ? - by Kartan
- 311-313: Piégeur, Pilloneur, Artificier (Lvl 3 shooter) - by Le_Faucheur
- 314-324: Sharpshooter, Enchanter, Ice Demon, Venom Spawn, Azure/Rust/Faerie Dragon, Battle/Earth/Fire/Ice Titan - by E-Lysander
- 325: Magog - by Eugen_Cosmarul
Add some new creatures to your maps
With the Mapmaker Pack, adding new creatures to your maps is as easy as adding official creatures!
Download the NCF Mapmaker Pack (10.6 Mb)
Last update: v1.1 on 23rd february 08
- Copy the contents of this archive in your ToE installation folder. This will add 2 files:
- bin/H5_MapEditor.NCF.exe (the new map editor executable)
- data/NCF__MapEditor_Core.pak
- Move the framework core mod (NCF__Core.h5u) in the data/ folder, and rename it to "NCF__Core.pak"
- Likewise, move any creature mod you want to use in data/, with the .pak extension
- Launch the map editor through the new executable (H5_MapEditor.NCF.exe)
The new creatures icons will appear right in the map editor Monsters panel, with the official creatures. If a creature does not appear, contact the mod author so that he adds the AdvMapObjectLink file in his mod.
Note that the map editor only loads the .pak files from the data/ folder, while the game also loads the mods from UserMODs/. This means in particular that you don't need to keep two copies of the mods: if you have them in data/, the game will load them as well.
Creating new creatures
First, start by creating your creature mod, by replacing an existing creature or using the CREATURE_SNOW_APE slot for instance. This is not an easy process, and you can ask for advices and help on the forums. Once you know you will be able to release your mod, contact me, and I'll get you a slot reserved. The list can be extended at will, so you will get what you ask for, no matter how many creatures you're making.
You will then have to edit or rename 3 or 4 files, and we'll check the compatibility with the framework. The procedure to make your creature appear in the editor is detailed in the Mapmaker Pack readme file. Complete tutorials should be gathered here as soon as they are ready.
Changelog
- » 23/01/08 (1.1)
- increased the number of creatures' slots to 500
- updated AdvMapSharedGroup (all "published creatures" can now appear in random stacks)
- updated common script id list
- changed the name of the core mod to NCF__Core.h5u (you should delete the older New_Creatures_Framework.h5u)
- Published creatures (34): 180-192, 200-203, 209-216, 218-219, 273-276, 279-281
- » 12/01/08 (1.01)
- added script id CREATURE_ARCANE_BLADES (188)
- added script id CREATURE_BLACK_KNIGHT (89)
- » 07/01/08 (1.0)